Modul:Math: Forskjell mellom sideversjoner

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--[[
--[[
Denne modulen er hentet fra http://en.wikipedia.org/w/index.php?title=Module:Math&oldid=550982076
Se denne sidens historikk for bidragsytere


This module provides a number of basic mathematical operations.
This module provides a number of basic mathematical operations.

]]
]]
local z = {}
local z = {}

-- Generate random number
-- Generate random number
function z.random( frame )
function z.random( frame )
first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
second = tonumber(frame.args[2])
second = tonumber(frame.args[2])

if first then -- if NaN or nil, will skip down to final return
if first then -- if NaN or nil, will skip down to final return
if first <= second then -- could match if both nil, but already checked that first is a number in last line
if first <= second then -- could match if both nil, but already checked that first is a number in last line
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return math.random()
return math.random()
end
end

--[[
--[[
order
order

Determine order of magnitude of a number
Determine order of magnitude of a number

Usage:
Usage:
{{#invoke: Math | order | value }}
{{#invoke: Math | order | value }}
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local input_string = (frame.args[1] or frame.args.x or '0');
local input_string = (frame.args[1] or frame.args.x or '0');
local input_number;
local input_number;
input_number = z._cleanNumber( frame, input_string );
input_number = z._cleanNumber( frame, input_string );
if input_number == nil then
if input_number == nil then
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return math.floor(math.log10(math.abs(x)))
return math.floor(math.log10(math.abs(x)))
end
end

--[[
--[[
precision
precision

Detemines the precision of a number using the string representation
Detemines the precision of a number using the string representation

Usage:
Usage:
{{ #invoke: Math | precision | value }}
{{ #invoke: Math | precision | value }}
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local trap_fraction = frame.args.check_fraction or false;
local trap_fraction = frame.args.check_fraction or false;
local input_number;
local input_number;
if type( trap_fraction ) == 'string' then
if type( trap_fraction ) == 'string' then
trap_fraction = trap_fraction:lower();
trap_fraction = trap_fraction:lower();
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end
end
end
end
if trap_fraction then
if trap_fraction then
local pos = string.find( input_string, '/', 1, true );
local pos = string.find( input_string, '/', 1, true );
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end
end
end
end
input_number, input_string = z._cleanNumber( frame, input_string );
input_number, input_string = z._cleanNumber( frame, input_string );
if input_string == nil then
if input_string == nil then
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function z._precision( x )
function z._precision( x )
x = string.upper( x )
x = string.upper( x )

local decimal = string.find( x, '.', 1, true )
local decimal = string.find( x, '.', 1, true )
local exponent_pos = string.find( x, 'E', 1, true )
local exponent_pos = string.find( x, 'E', 1, true )
local result = 0;
local result = 0;
if exponent_pos ~= nil then
if exponent_pos ~= nil then
local exponent = string.sub( x, exponent_pos + 1 )
local exponent = string.sub( x, exponent_pos + 1 )
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result = result - tonumber( exponent )
result = result - tonumber( exponent )
end
end
if decimal ~= nil then
if decimal ~= nil then
result = result + string.len( x ) - decimal
result = result + string.len( x ) - decimal
return result
return result
end
end
local pos = string.len( x );
local pos = string.len( x );
while x:byte(pos) == string.byte('0') do
while x:byte(pos) == string.byte('0') do
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end
end
end
end
return result
return result
end
end

--[[
--[[
max
max

Finds the maximum argument
Finds the maximum argument

Usage:
Usage:
{{#invoke:Math| max | value1 | value2 | ... }}
{{#invoke:Math| max | value1 | value2 | ... }}
OR
OR
{{#invoke:Math| max }}
{{#invoke:Math| max }}

When used with no arguments, it takes its input from the parent
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
frame. Note, any values that do not evaluate to numbers are ignored.
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function z.max( frame )
function z.max( frame )
local args = frame.args;
local args = frame.args;
if args[1] == nil then
if args[1] == nil then
local parent = frame:getParent();
local parent = frame:getParent();
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end
end
local max_value = nil;
local max_value = nil;
local i = 1;
local i = 1;
while args[i] ~= nil do
while args[i] ~= nil do
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i = i + 1;
i = i + 1;
end
end
return max_value
return max_value
end
end

--[[
--[[
min
min

Finds the minimum argument
Finds the minimum argument

Usage:
Usage:
{{#invoke:Math| min | value1 | value2 | ... }}
{{#invoke:Math| min | value1 | value2 | ... }}
OR
OR
{{#invoke:Math| min }}
{{#invoke:Math| min }}

When used with no arguments, it takes its input from the parent
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
frame. Note, any values that do not evaluate to numbers are ignored.
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function z.min( frame )
function z.min( frame )
local args = frame.args;
local args = frame.args;
if args[1] == nil then
if args[1] == nil then
local parent = frame:getParent();
local parent = frame:getParent();
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end
end
local min_value = nil;
local min_value = nil;
local i = 1;
local i = 1;
while args[i] ~= nil do
while args[i] ~= nil do
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i = i + 1;
i = i + 1;
end
end
return min_value
return min_value
end
end

--[[
--[[
average
average
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return (count == 0 and 0 or sum/count)
return (count == 0 and 0 or sum/count)
end
end

--[[
--[[
round
round

Rounds a number to specified precision
Rounds a number to specified precision

Usage:
Usage:
{{#invoke:Math | round | value | precision }}
{{#invoke:Math | round | value | precision }}
--]]
--]]
function z.round(frame)
function z.round(frame)
local value, precision;
local value, precision;
value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
if value == nil or precision == nil then
if value == nil or precision == nil then
return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
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return math.floor( value * rescale + 0.5 ) / rescale;
return math.floor( value * rescale + 0.5 ) / rescale;
end
end

--[[
--[[
precision_format
precision_format

Rounds a number to the specified precision and formats according to rules
Rounds a number to the specified precision and formats according to rules
originally used for {{template:Rnd}}. Output is a string.
originally used for {{template:Rnd}}. Output is a string.

Usage:
Usage:
{{#invoke: Math | precision_format | number | precision }}
{{#invoke: Math | precision_format | number | precision }}
Linje 262: Linje 264:
-- For access to Mediawiki built-in formatter.
-- For access to Mediawiki built-in formatter.
local lang = mw.getContentLanguage();
local lang = mw.getContentLanguage();
local value_string, value, precision;
local value_string, value, precision;
value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
precision = z._cleanNumber( frame, frame.args[2] or 0 );
precision = z._cleanNumber( frame, frame.args[2] or 0 );
-- Check for non-numeric input
-- Check for non-numeric input
if value == nil or precision == nil then
if value == nil or precision == nil then
return '<strong class="error">Formatting error: invalid input when rounding</strong>'
return '<strong class="error">Formatting error: invalid input when rounding</strong>'
end
end
local current_precision = z._precision( value );
local current_precision = z._precision( value );

local order = z._order( value );
local order = z._order( value );
-- Due to round-off effects it is neccesary to limit the returned precision under
-- Due to round-off effects it is neccesary to limit the returned precision under
-- some circumstances because the terminal digits will be inaccurately reported.
-- some circumstances because the terminal digits will be inaccurately reported.
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end
end
end
end

-- If rounding off, truncate extra digits
-- If rounding off, truncate extra digits
if precision < current_precision then
if precision < current_precision then
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current_precision = z._precision( value );
current_precision = z._precision( value );
end
end
local formatted_num = lang:formatNum( math.abs(value) );
local formatted_num = lang:formatNum( math.abs(value) );
local sign;
local sign;
-- Use proper unary minus sign rather than ASCII default
-- Use proper unary minus sign rather than ASCII default
if value < 0 then
if value < 0 then
Linje 300: Linje 302:
sign = '';
sign = '';
end
end
-- Handle cases requiring scientific notation
-- Handle cases requiring scientific notation
if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
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end
end
formatted_num = sign .. formatted_num;
formatted_num = sign .. formatted_num;
-- Pad with zeros, if needed
-- Pad with zeros, if needed
if current_precision < precision then
if current_precision < precision then
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local zero_sep = lang:formatNum( 1.1 );
local zero_sep = lang:formatNum( 1.1 );
formatted_num = formatted_num .. zero_sep:sub(2,2);
formatted_num = formatted_num .. zero_sep:sub(2,2);

padding = precision;
padding = precision;
if padding > 20 then
if padding > 20 then
padding = 20;
padding = 20;
end
end
formatted_num = formatted_num .. string.rep( '0', padding );
formatted_num = formatted_num .. string.rep( '0', padding );
end
end
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end
end
end
end

-- Add exponential notation, if necessary.
-- Add exponential notation, if necessary.
if order ~= 0 then
if order ~= 0 then
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order = lang:formatNum( order );
order = lang:formatNum( order );
end
end
formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
end
end
return formatted_num;
return formatted_num;
end
end

--[[
--[[
Helper function that interprets the input numerically. If the
Helper function that interprets the input numerically. If the
Linje 356: Linje 358:
a parser functions expression.
a parser functions expression.
]]
]]

function z._cleanNumber( frame, number_string )
function z._cleanNumber( frame, number_string )
if number_string == nil or number_string:len() == 0 then
if number_string == nil or number_string:len() == 0 then
return nil, nil;
return nil, nil;
end
end
-- Attempt basic conversion
-- Attempt basic conversion
local number = tonumber( number_string )
local number = tonumber( number_string )
-- If failed, attempt to evaluate input as an expression
-- If failed, attempt to evaluate input as an expression
if number == nil then
if number == nil then
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number_string = number_string:match( "^%s*(.-)%s*$" );
number_string = number_string:match( "^%s*(.-)%s*$" );
end
end
return number, number_string;
return number, number_string;
end
end

return z
return z

Sideversjonen fra 27. apr. 2013 kl. 17:57

Dokumentasjon for denne modulen kan opprettes på Modul:Math/dok

--[[
Denne modulen er hentet fra http://en.wikipedia.org/w/index.php?title=Module:Math&oldid=550982076
Se denne sidens historikk for bidragsytere

This module provides a number of basic mathematical operations.
 
]]
local z = {}
 
-- Generate random number
function z.random( frame )
    first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
    second = tonumber(frame.args[2])
 
    if first then -- if NaN or nil, will skip down to final return
        if first <= second then -- could match if both nil, but already checked that first is a number in last line
            return math.random(first, second)
        end
        return math.random(first)
    end   
    return math.random()
end
 
--[[
order
 
Determine order of magnitude of a number
 
Usage:
    {{#invoke: Math | order | value }}
]]
function z.order(frame)
    local input_string = (frame.args[1] or frame.args.x or '0');
    local input_number;
 
    input_number = z._cleanNumber( frame, input_string );
    if input_number == nil then
        return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
    else
        return z._order( input_number )
    end    
end
function z._order(x)
    if x == 0 then return 0 end
    return math.floor(math.log10(math.abs(x)))
end
 
--[[
precision
 
Detemines the precision of a number using the string representation
 
Usage:
    {{ #invoke: Math | precision | value }}
]]
function z.precision( frame )
    local input_string = (frame.args[1] or frame.args.x or '0');
    local trap_fraction = frame.args.check_fraction or false;
    local input_number;
 
    if type( trap_fraction ) == 'string' then
        trap_fraction = trap_fraction:lower();
        if trap_fraction == 'false' or trap_fraction == '0' or
                trap_fraction == 'no' or trap_fraction == '' then
            trap_fraction = false;
        else
            trap_fraction = true;
        end
    end
 
    if trap_fraction then
        local pos = string.find( input_string, '/', 1, true );
        if pos ~= nil then
            if string.find( input_string, '/', pos + 1, true ) == nil then
                local denominator = string.sub( input_string, pos+1, -1 );
                local denom_value = tonumber( denominator );
                if denom_value ~= nil then
                    return math.log10(denom_value);
                end
            end                        
        end
    end    
 
    input_number, input_string = z._cleanNumber( frame, input_string );
    if input_string == nil then
        return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
    else
        return z._precision( input_string )
    end    
end
function z._precision( x )    
    x = string.upper( x )
 
    local decimal = string.find( x, '.', 1, true )
    local exponent_pos = string.find( x, 'E', 1, true )
    local result = 0;
 
    if exponent_pos ~= nil then
        local exponent = string.sub( x, exponent_pos + 1 )
        x = string.sub( x, 1, exponent_pos - 1 )
        result = result - tonumber( exponent )
    end    
 
    if decimal ~= nil then
        result = result + string.len( x ) - decimal
        return result
    end
 
    local pos = string.len( x );
    while x:byte(pos) == string.byte('0') do
        pos = pos - 1
        result = result - 1
        if pos <= 0 then
            return 0
        end
    end
 
    return result
end
 
--[[
max
 
Finds the maximum argument
 
Usage:
    {{#invoke:Math| max | value1 | value2 | ... }}
OR
    {{#invoke:Math| max }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.max( frame )
    local args = frame.args;
 
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local max_value = nil;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if max_value == nil or val > max_value then
                max_value = val;
            end
        end        
        i = i + 1;
    end
 
    return max_value
end
 
--[[
min 
 
Finds the minimum argument
 
Usage:
    {{#invoke:Math| min | value1 | value2 | ... }}
OR
    {{#invoke:Math| min }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.min( frame )
    local args = frame.args;
 
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local min_value = nil;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if min_value == nil or val < min_value then
                min_value = val;
            end
        end        
        i = i + 1;
    end
 
    return min_value
end
 
--[[
average 
 
Finds the average
 
Usage:
    {{#invoke:Math| average | value1 | value2 | ... }}
OR
    {{#invoke:Math| average }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.average( frame )
    local args = frame.args;
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local sum = 0;
    local count = 0;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            sum = sum + val
            count = count + 1
        end        
        i = i + 1;
    end
 
    return (count == 0 and 0 or sum/count)
end
 
--[[
round
 
Rounds a number to specified precision
 
Usage:
    {{#invoke:Math | round | value | precision }}
 
--]]
function z.round(frame)
    local value, precision;
 
    value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
 
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
    else
        return z._round( value, precision );
    end    
end
function z._round( value, precision )
    local rescale = math.pow( 10, precision );
    return math.floor( value * rescale + 0.5 ) / rescale;
end
 
--[[
precision_format
 
Rounds a number to the specified precision and formats according to rules 
originally used for {{template:Rnd}}.  Output is a string.
 
Usage:
    {{#invoke: Math | precision_format | number | precision }}
]]
function z.precision_format( frame )
    -- For access to Mediawiki built-in formatter.
    local lang = mw.getContentLanguage();
 
    local value_string, value, precision;
    value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or 0 );
 
    -- Check for non-numeric input
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: invalid input when rounding</strong>'
    end
 
    local current_precision = z._precision( value );
 
    local order = z._order( value );
 
    -- Due to round-off effects it is neccesary to limit the returned precision under
    -- some circumstances because the terminal digits will be inaccurately reported.
    if order + precision >= 14 then
        orig_precision = z._precision( value_string );
        if order + orig_precision >= 14 then
            precision = 13 - order;        
        end        
    end
 
    -- If rounding off, truncate extra digits
    if precision < current_precision then
        value = z._round( value, precision );
        current_precision = z._precision( value );
    end    
 
    local formatted_num = lang:formatNum( math.abs(value) );
    local sign;
 
    -- Use proper unary minus sign rather than ASCII default
    if value < 0 then
        sign = '−';
    else
        sign = '';
    end    
 
    -- Handle cases requiring scientific notation
    if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
        value = value * math.pow( 10, -order );
        current_precision = current_precision + order;
        precision = precision + order;
        formatted_num = lang:formatNum( math.abs(value) );
    else
        order = 0;        
    end
    formatted_num = sign .. formatted_num;
 
    -- Pad with zeros, if needed    
    if current_precision < precision then
        local padding;
        if current_precision <= 0 then
            if precision > 0 then
                local zero_sep = lang:formatNum( 1.1 );
                formatted_num = formatted_num .. zero_sep:sub(2,2);
 
                padding = precision;
                if padding > 20 then
                    padding = 20;
                end
 
                formatted_num = formatted_num .. string.rep( '0', padding );
            end            
        else                   
            padding = precision - current_precision
            if padding > 20 then
                padding = 20;
            end
            formatted_num = formatted_num .. string.rep( '0', padding );
        end
    end
 
    -- Add exponential notation, if necessary.
    if order ~= 0 then
        -- Use proper unary minus sign rather than ASCII default
        if order < 0 then
            order = '−' .. lang:formatNum( math.abs(order) );
        else
            order = lang:formatNum( order );
        end    
 
        formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
    end
 
    return formatted_num;
end
 
--[[
Helper function that interprets the input numerically.  If the 
input does not appear to be a number, attempts evaluating it as
a parser functions expression.
]]
 
function z._cleanNumber( frame, number_string )
    if number_string == nil or number_string:len() == 0 then
        return nil, nil;
    end    
 
    -- Attempt basic conversion
    local number = tonumber( number_string )
 
    -- If failed, attempt to evaluate input as an expression
    if number == nil then        
        local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
        attempt = tonumber( attempt );
        if attempt ~= nil then
            number = attempt;
            number_string = tostring( number );
        else
            number = nil;
            number_string = nil;
        end
    else
    -- String is valid but may contain padding, clean it.
        number_string = number_string:match( "^%s*(.-)%s*$" );
    end
 
    return number, number_string;
end
 
return z